{"hash":"0xA4550FE9C512E3DD","ns":"INVENTORY","name":"_INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH","slug":"_INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH","official":false,"named":true,"luaName":"InventoryGetInventoryItemDescriptionHash","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"item","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH.md","snippets":{"lua":"local retval = InventoryGetInventoryItemDescriptionHash(item)","luaInvoke":"local retval = Citizen.InvokeNative(0xA4550FE9C512E3DD, item, Citizen.ResultAsInteger())","js":"const retval = InventoryGetInventoryItemDescriptionHash(item);","jsInvoke":"const retval = Citizen.invokeNative('0xA4550FE9C512E3DD', item, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xA4550FE9C512E3DD, item);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}