{"hash":"0x0C093C1787F18519","ns":"INVENTORY","name":"_INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO","slug":"_INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO","official":false,"named":true,"luaName":"InventoryGetInventoryItemInspectionInfo","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"item","type":"Hash"},{"name":"info","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO.md","snippets":{"lua":"local retval, info = InventoryGetInventoryItemInspectionInfo(item, info)","luaInvoke":"local retval, info = Citizen.InvokeNative(0x0C093C1787F18519, item, Citizen.PointerValueIntInitialized(info), Citizen.ReturnResultAnyway())","js":"const [retval, info] = InventoryGetInventoryItemInspectionInfo(item, info);","jsInvoke":"const [retval, info] = Citizen.invokeNative('0x0C093C1787F18519', item, Citizen.pointerValueIntInitialized(info), Citizen.returnResultAnyway());","csharp":"var info = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x0C093C1787F18519, item, info);\n// info.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}