{"hash":"0x4AEF1FB5B9011D75","ns":"INVENTORY","name":"_INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT","slug":"_INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT","official":false,"named":true,"luaName":"InventoryGetInventoryItemIsAnimalPelt","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"item","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_IS_ANIMAL_PELT.md","snippets":{"lua":"local retval = InventoryGetInventoryItemIsAnimalPelt(item)","luaInvoke":"local retval = Citizen.InvokeNative(0x4AEF1FB5B9011D75, item, Citizen.ReturnResultAnyway())","js":"const retval = InventoryGetInventoryItemIsAnimalPelt(item);","jsInvoke":"const retval = Citizen.invokeNative('0x4AEF1FB5B9011D75', item, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x4AEF1FB5B9011D75, item);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}