{"hash":"0x2E1CDC1FF3B8473E","ns":"INVENTORY","name":"_INVENTORY_GET_INVENTORY_ITEM_SOUND","slug":"_INVENTORY_GET_INVENTORY_ITEM_SOUND","official":false,"named":true,"luaName":"InventoryGetInventoryItemSound","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"item","type":"Hash"},{"name":"soundType","type":"int"}],"summary":"Returns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)","descriptions":[{"source":"alloc8or","format":"text","body":"soundType: see 0x2BAE4880DCDD560B\nReturns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)"}],"examples":[],"aliases":[],"enums":["CItemInfoSoundsInterface__sSoundsInfo__eSoundType"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_SOUND","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_GET_INVENTORY_ITEM_SOUND.md","snippets":{"lua":"local retval = InventoryGetInventoryItemSound(item, soundType)","luaInvoke":"local retval = Citizen.InvokeNative(0x2E1CDC1FF3B8473E, item, soundType, Citizen.ResultAsInteger())","js":"const retval = InventoryGetInventoryItemSound(item, soundType);","jsInvoke":"const retval = Citizen.invokeNative('0x2E1CDC1FF3B8473E', item, soundType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x2E1CDC1FF3B8473E, item, soundType);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}