{"hash":"0x3D10D7179D7034AF","ns":"INVENTORY","name":"_INVENTORY_IS_INVENTORY_ITEM_EQUIPPED","slug":"_INVENTORY_IS_INVENTORY_ITEM_EQUIPPED","official":false,"named":true,"luaName":"InventoryIsInventoryItemEquipped","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"inventoryId","type":"int"},{"name":"item","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"Alternative Name: _INVENTORY_IS_ITEM_DISABLED","descriptions":[{"source":"alloc8or","format":"text","body":"Alternative Name: _INVENTORY_IS_ITEM_DISABLED"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_INVENTORY_ITEM_EQUIPPED","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_INVENTORY_ITEM_EQUIPPED.md","snippets":{"lua":"local retval = InventoryIsInventoryItemEquipped(inventoryId, item, p2)","luaInvoke":"local retval = Citizen.InvokeNative(0x3D10D7179D7034AF, inventoryId, item, p2, Citizen.ReturnResultAnyway())","js":"const retval = InventoryIsInventoryItemEquipped(inventoryId, item, p2);","jsInvoke":"const retval = Citizen.invokeNative('0x3D10D7179D7034AF', inventoryId, item, p2, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x3D10D7179D7034AF, inventoryId, item, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}