# INVENTORY::_INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED

- **Hash:** `0x245D07651B1D183B`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `InventoryIsInventoryItemFlagEnabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED

## Signature

```c
BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED(Hash item, int flag);
```

## Parameters

- `item` (`Hash`)
- `flag` (`int`)

## Returns

`BOOL`

## Description

flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ItemDatabaseItemFlags
2097152 (is item read?), 8388608 (is item sent/received/mailable?), 16777216 (is item consumable?)

## Usage

### Lua

```lua
local retval = InventoryIsInventoryItemFlagEnabled(item, flag)

-- always available, by hash
local retval = Citizen.InvokeNative(0x245D07651B1D183B, item, flag, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = InventoryIsInventoryItemFlagEnabled(item, flag);

// by hash
const retval = Citizen.invokeNative('0x245D07651B1D183B', item, flag, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x245D07651B1D183B, item, flag);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [ItemDatabaseItemFlags](https://natives.borderlinerp.com/enums/ItemDatabaseItemFlags.md) — 31 values

*Sources: alloc8or RDR3 NativeDB.*
