{"hash":"0x0137C77A2EC64536","ns":"INVENTORY","name":"_INVENTORY_IS_ITEM_EXPIRED","slug":"_INVENTORY_IS_ITEM_EXPIRED","official":false,"named":true,"luaName":"InventoryIsItemExpired","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"itemGUID","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_ITEM_EXPIRED","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_ITEM_EXPIRED.md","snippets":{"lua":"local retval, itemGUID = InventoryIsItemExpired(itemGUID)","luaInvoke":"local retval, itemGUID = Citizen.InvokeNative(0x0137C77A2EC64536, Citizen.PointerValueIntInitialized(itemGUID), Citizen.ReturnResultAnyway())","js":"const [retval, itemGUID] = InventoryIsItemExpired(itemGUID);","jsInvoke":"const [retval, itemGUID] = Citizen.invokeNative('0x0137C77A2EC64536', Citizen.pointerValueIntInitialized(itemGUID), Citizen.returnResultAnyway());","csharp":"var itemGUID = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x0137C77A2EC64536, itemGUID);\n// itemGUID.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}