{"hash":"0x7C7E4AB748EA3B07","ns":"INVENTORY","name":"_INVENTORY_IS_USING_BACKUP_INVENTORY","slug":"_INVENTORY_IS_USING_BACKUP_INVENTORY","official":false,"named":true,"luaName":"InventoryIsUsingBackupInventory","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"old name _INVENTORY_USE_SP_BACKUP","descriptions":[{"source":"vorp","format":"text","body":"old name _INVENTORY_USE_SP_BACKUP"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_USING_BACKUP_INVENTORY","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_USING_BACKUP_INVENTORY.md","snippets":{"lua":"local retval = InventoryIsUsingBackupInventory()","luaInvoke":"local retval = Citizen.InvokeNative(0x7C7E4AB748EA3B07, Citizen.ReturnResultAnyway())","js":"const retval = InventoryIsUsingBackupInventory();","jsInvoke":"const retval = Citizen.invokeNative('0x7C7E4AB748EA3B07', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x7C7E4AB748EA3B07);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}