# INVENTORY::_INVENTORY_IS_USING_BACKUP_INVENTORY

- **Hash:** `0x7C7E4AB748EA3B07`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `InventoryIsUsingBackupInventory`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_IS_USING_BACKUP_INVENTORY

## Signature

```c
BOOL _INVENTORY_IS_USING_BACKUP_INVENTORY();
```

## Returns

`BOOL`

## Description

*Source: VORPCORE RDR3natives*

old name _INVENTORY_USE_SP_BACKUP

## Usage

### Lua

```lua
local retval = InventoryIsUsingBackupInventory()

-- always available, by hash
local retval = Citizen.InvokeNative(0x7C7E4AB748EA3B07, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = InventoryIsUsingBackupInventory();

// by hash
const retval = Citizen.invokeNative('0x7C7E4AB748EA3B07', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7C7E4AB748EA3B07);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
