{"hash":"0x42A2F33A1942E865","ns":"INVENTORY","name":"_INVENTORY_RELEASE_ITEM_COLLECTION","slug":"_INVENTORY_RELEASE_ITEM_COLLECTION","official":false,"named":true,"luaName":"InventoryReleaseItemCollection","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"collectionId","type":"int"}],"summary":"Max num of collections is 5, so release your unused ones.","descriptions":[{"source":"alloc8or","format":"text","body":"Max num of collections is 5, so release your unused ones."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_RELEASE_ITEM_COLLECTION","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_RELEASE_ITEM_COLLECTION.md","snippets":{"lua":"local retval = InventoryReleaseItemCollection(collectionId)","luaInvoke":"local retval = Citizen.InvokeNative(0x42A2F33A1942E865, collectionId, Citizen.ReturnResultAnyway())","js":"const retval = InventoryReleaseItemCollection(collectionId);","jsInvoke":"const retval = Citizen.invokeNative('0x42A2F33A1942E865', collectionId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x42A2F33A1942E865, collectionId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}