{"hash":"0xE36D4A38D28D9CFB","ns":"INVENTORY","name":"_INVENTORY_USE_BACKUP_INVENTORY","slug":"_INVENTORY_USE_BACKUP_INVENTORY","official":false,"named":true,"luaName":"InventoryUseBackupInventory","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"BOOL"}],"summary":"Only used in R* SP Scripts","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* SP Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_BACKUP_INVENTORY","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_BACKUP_INVENTORY.md","snippets":{"lua":"InventoryUseBackupInventory(p0)","luaInvoke":"Citizen.InvokeNative(0xE36D4A38D28D9CFB, p0)","js":"InventoryUseBackupInventory(p0);","jsInvoke":"Citizen.invokeNative('0xE36D4A38D28D9CFB', p0);","csharp":"Function.Call((Hash)0xE36D4A38D28D9CFB, p0);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}