# INVENTORY::_INVENTORY_USE_BACKUP_INVENTORY

- **Hash:** `0xE36D4A38D28D9CFB`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `InventoryUseBackupInventory`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_BACKUP_INVENTORY

## Signature

```c
void _INVENTORY_USE_BACKUP_INVENTORY(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Description

Only used in R* SP Scripts

## Usage

### Lua

```lua
InventoryUseBackupInventory(p0)

-- always available, by hash
Citizen.InvokeNative(0xE36D4A38D28D9CFB, p0)
```

### JavaScript

```js
InventoryUseBackupInventory(p0);

// by hash
Citizen.invokeNative('0xE36D4A38D28D9CFB', p0);
```

### C#

```csharp
Function.Call((Hash)0xE36D4A38D28D9CFB, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
