{"hash":"0xA6AA9F56BC6CFF58","ns":"INVENTORY","name":"_INVENTORY_USE_MISSION_INVENTORY","slug":"_INVENTORY_USE_MISSION_INVENTORY","official":false,"named":true,"luaName":"InventoryUseMissionInventory","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"enable","type":"BOOL"},{"name":"mirrorTransactions","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x597F571DDEE3FFAC"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_MISSION_INVENTORY","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_MISSION_INVENTORY.md","snippets":{"lua":"InventoryUseMissionInventory(enable, mirrorTransactions)","luaInvoke":"Citizen.InvokeNative(0xA6AA9F56BC6CFF58, enable, mirrorTransactions)","js":"InventoryUseMissionInventory(enable, mirrorTransactions);","jsInvoke":"Citizen.invokeNative('0xA6AA9F56BC6CFF58', enable, mirrorTransactions);","csharp":"Function.Call((Hash)0xA6AA9F56BC6CFF58, enable, mirrorTransactions);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}