{"hash":"0x46743BBFEDBC859E","ns":"INVENTORY","name":"_INVENTORY_USE_SATCHEL_ITEM","slug":"_INVENTORY_USE_SATCHEL_ITEM","official":false,"named":true,"luaName":"InventoryUseSatchelItem","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"inventoryId","type":"int"},{"name":"eInventoryItem","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"Only used in R* SP Scripts","descriptions":[{"source":"alloc8or","format":"text","body":"eInventoryItem: CLOTHING_FANCY_SUIT, CLOTHING_GUNSLINGER_OUTFIT, etc.\nOnly used in R* SP Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_SATCHEL_ITEM","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_SATCHEL_ITEM.md","snippets":{"lua":"InventoryUseSatchelItem(inventoryId, eInventoryItem, p2)","luaInvoke":"Citizen.InvokeNative(0x46743BBFEDBC859E, inventoryId, eInventoryItem, p2)","js":"InventoryUseSatchelItem(inventoryId, eInventoryItem, p2);","jsInvoke":"Citizen.invokeNative('0x46743BBFEDBC859E', inventoryId, eInventoryItem, p2);","csharp":"Function.Call((Hash)0x46743BBFEDBC859E, inventoryId, eInventoryItem, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}