{"hash":"0xFD41D1D4350F6413","ns":"INVENTORY","name":"_SET_ITEM_PROMPT_INFO_REQUEST","slug":"_SET_ITEM_PROMPT_INFO_REQUEST","official":false,"named":true,"luaName":"SetItemPromptInfoRequest","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_SET_ITEM_PROMPT_INFO_REQUEST","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_SET_ITEM_PROMPT_INFO_REQUEST.md","snippets":{"lua":"local p0 = SetItemPromptInfoRequest(p0)","luaInvoke":"local p0 = Citizen.InvokeNative(0xFD41D1D4350F6413, Citizen.PointerValueIntInitialized(p0))","js":"const p0 = SetItemPromptInfoRequest(p0);","jsInvoke":"const p0 = Citizen.invokeNative('0xFD41D1D4350F6413', Citizen.pointerValueIntInitialized(p0));","csharp":"var p0 = new OutputArgument();\nFunction.Call((Hash)0xFD41D1D4350F6413, p0);\n// p0.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}