{"hash":"0x597F571DDEE3FFAC","ns":"INVENTORY","name":"_SET_USE_MISSION_INVENTORY","slug":"_SET_USE_MISSION_INVENTORY","official":false,"named":true,"luaName":"SetUseMissionInventory","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"toggle","type":"BOOL"}],"summary":"This native has no functionality.","descriptions":[{"source":"alloc8or","format":"text","body":"This native has no functionality."}],"examples":[],"aliases":[],"enums":[],"related":["0xA6AA9F56BC6CFF58"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/INVENTORY/_SET_USE_MISSION_INVENTORY","markdownUrl":"https://natives.borderlinerp.com/natives/INVENTORY/_SET_USE_MISSION_INVENTORY.md","snippets":{"lua":"SetUseMissionInventory(toggle)","luaInvoke":"Citizen.InvokeNative(0x597F571DDEE3FFAC, toggle)","js":"SetUseMissionInventory(toggle);","jsInvoke":"Citizen.invokeNative('0x597F571DDEE3FFAC', toggle);","csharp":"Function.Call((Hash)0x597F571DDEE3FFAC, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}