# INVENTORY::_SET_USE_MISSION_INVENTORY

- **Hash:** `0x597F571DDEE3FFAC`
- **Namespace:** INVENTORY
- **Runtime name (Lua/JS):** `SetUseMissionInventory`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/INVENTORY/_SET_USE_MISSION_INVENTORY

## Signature

```c
void _SET_USE_MISSION_INVENTORY(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

This native has no functionality.

## Usage

### Lua

```lua
SetUseMissionInventory(toggle)

-- always available, by hash
Citizen.InvokeNative(0x597F571DDEE3FFAC, toggle)
```

### JavaScript

```js
SetUseMissionInventory(toggle);

// by hash
Citizen.invokeNative('0x597F571DDEE3FFAC', toggle);
```

### C#

```csharp
Function.Call((Hash)0x597F571DDEE3FFAC, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [INVENTORY::_INVENTORY_USE_MISSION_INVENTORY](https://natives.borderlinerp.com/natives/INVENTORY/_INVENTORY_USE_MISSION_INVENTORY.md)

*Sources: alloc8or RDR3 NativeDB.*
