{"hash":"0x17721003A66C72BF","ns":"ITEMDATABASE","name":"_0x17721003A66C72BF","slug":"0x17721003A66C72BF","official":false,"named":false,"luaName":"N_0x17721003a66c72bf","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"shopType","type":"Hash"},{"name":"key","type":"Hash"},{"name":"outData","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/0x17721003A66C72BF","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/0x17721003A66C72BF.md","snippets":{"lua":"local retval, outData = N_0x17721003a66c72bf(shopType, key, outData)","luaInvoke":"local retval, outData = Citizen.InvokeNative(0x17721003A66C72BF, shopType, key, Citizen.PointerValueIntInitialized(outData), Citizen.ReturnResultAnyway())","js":"const [retval, outData] = N_0x17721003a66c72bf(shopType, key, outData);","jsInvoke":"const [retval, outData] = Citizen.invokeNative('0x17721003A66C72BF', shopType, key, Citizen.pointerValueIntInitialized(outData), Citizen.returnResultAnyway());","csharp":"var outData = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x17721003A66C72BF, shopType, key, outData);\n// outData.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x17721003a66c72bf` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}