{"hash":"0x537A0555F62CA01A","ns":"ITEMDATABASE","name":"_0x537A0555F62CA01A","slug":"0x537A0555F62CA01A","official":false,"named":false,"luaName":"N_0x537a0555f62ca01a","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"key","type":"Hash"},{"name":"p1","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1436","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/0x537A0555F62CA01A","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/0x537A0555F62CA01A.md","snippets":{"lua":"local retval = N_0x537a0555f62ca01a(key, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x537A0555F62CA01A, key, p1, Citizen.ReturnResultAnyway())","js":"const retval = N_0x537a0555f62ca01a(key, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x537A0555F62CA01A', key, p1, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x537A0555F62CA01A, key, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0x537a0555f62ca01a` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}