# ITEMDATABASE::_0x799FCD53358ED5FA

- **Hash:** `0x799FCD53358ED5FA`
- **Namespace:** ITEMDATABASE
- **Runtime name (Lua/JS):** `N_0x799fcd53358ed5fa`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1355
- **URL:** https://natives.borderlinerp.com/natives/ITEMDATABASE/0x799FCD53358ED5FA

## Signature

```c
int _0x799FCD53358ED5FA(Any bundle, Any p1);
```

## Parameters

- `bundle` (`Any`)
- `p1` (`Any`)

## Returns

`int`

## Description

Returns Item Count

## Usage

### Lua

```lua
local retval = N_0x799fcd53358ed5fa(bundle, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x799FCD53358ED5FA, bundle, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x799fcd53358ed5fa(bundle, p1);

// by hash
const retval = Citizen.invokeNative('0x799FCD53358ED5FA', bundle, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x799FCD53358ED5FA, bundle, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x799fcd53358ed5fa` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
