# ITEMDATABASE::ITEMDATABASE_IS_BUYABLE_AWARD_VALID

- **Hash:** `0x4CE753203FA42214`
- **Namespace:** ITEMDATABASE
- **Runtime name (Lua/JS):** `ItemdatabaseIsBuyableAwardValid`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ITEMDATABASE/ITEMDATABASE_IS_BUYABLE_AWARD_VALID

## Signature

```c
BOOL ITEMDATABASE_IS_BUYABLE_AWARD_VALID(Hash award);
```

## Parameters

- `award` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = ItemdatabaseIsBuyableAwardValid(award)

-- always available, by hash
local retval = Citizen.InvokeNative(0x4CE753203FA42214, award, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ItemdatabaseIsBuyableAwardValid(award);

// by hash
const retval = Citizen.invokeNative('0x4CE753203FA42214', award, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x4CE753203FA42214, award);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
