{"hash":"0xFF5FB5605AD56856","ns":"ITEMDATABASE","name":"_ITEMDATABASE_DOES_ITEM_HAVE_TAG","slug":"_ITEMDATABASE_DOES_ITEM_HAVE_TAG","official":false,"named":true,"luaName":"ItemdatabaseDoesItemHaveTag","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"item","type":"Hash"},{"name":"tag","type":"Hash"},{"name":"tagType","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_DOES_ITEM_HAVE_TAG","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_DOES_ITEM_HAVE_TAG.md","snippets":{"lua":"local retval = ItemdatabaseDoesItemHaveTag(item, tag, tagType)","luaInvoke":"local retval = Citizen.InvokeNative(0xFF5FB5605AD56856, item, tag, tagType, Citizen.ReturnResultAnyway())","js":"const retval = ItemdatabaseDoesItemHaveTag(item, tag, tagType);","jsInvoke":"const retval = Citizen.invokeNative('0xFF5FB5605AD56856', item, tag, tagType, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xFF5FB5605AD56856, item, tag, tagType);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}