{"hash":"0xB52E20F6767A09A2","ns":"ITEMDATABASE","name":"_ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS","slug":"_ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS","official":false,"named":true,"luaName":"ItemdatabaseFilloutBuyAwardAcquireCosts","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"award","type":"Hash"},{"name":"outData","type":"Any*"},{"name":"outUnk","type":"int*"},{"name":"p3","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS.md","snippets":{"lua":"local retval, outData, outUnk = ItemdatabaseFilloutBuyAwardAcquireCosts(award, p3)","luaInvoke":"local retval, outData, outUnk = Citizen.InvokeNative(0xB52E20F6767A09A2, award, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p3, Citizen.ReturnResultAnyway())","js":"const [retval, outData, outUnk] = ItemdatabaseFilloutBuyAwardAcquireCosts(award, p3);","jsInvoke":"const [retval, outData, outUnk] = Citizen.invokeNative('0xB52E20F6767A09A2', award, Citizen.pointerValueInt(), Citizen.pointerValueInt(), p3, Citizen.returnResultAnyway());","csharp":"var outData = new OutputArgument();\nvar outUnk = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xB52E20F6767A09A2, award, outData, outUnk, p3);\n// outData.GetResult<int>()\n// outUnk.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}