# ITEMDATABASE::_ITEMDATABASE_FILLOUT_SATCHEL_DATA

- **Hash:** `0x4776EFD78F75C23F`
- **Namespace:** ITEMDATABASE
- **Runtime name (Lua/JS):** `ItemdatabaseFilloutSatchelData`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_FILLOUT_SATCHEL_DATA

## Signature

```c
BOOL _ITEMDATABASE_FILLOUT_SATCHEL_DATA(Hash key, int* outSatchelItemSize);
```

## Parameters

- `key` (`Hash`)
- `outSatchelItemSize` (`int*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, outSatchelItemSize = ItemdatabaseFilloutSatchelData(key, outSatchelItemSize)

-- always available, by hash
local retval, outSatchelItemSize = Citizen.InvokeNative(0x4776EFD78F75C23F, key, Citizen.PointerValueIntInitialized(outSatchelItemSize), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, outSatchelItemSize] = ItemdatabaseFilloutSatchelData(key, outSatchelItemSize);

// by hash
const [retval, outSatchelItemSize] = Citizen.invokeNative('0x4776EFD78F75C23F', key, Citizen.pointerValueIntInitialized(outSatchelItemSize), Citizen.returnResultAnyway());
```

### C#

```csharp
var outSatchelItemSize = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x4776EFD78F75C23F, key, outSatchelItemSize);
// outSatchelItemSize.GetResult<int>()
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
