{"hash":"0x5A11D6EEA17165B0","ns":"ITEMDATABASE","name":"_ITEMDATABASE_FILLOUT_TAG_DATA","slug":"_ITEMDATABASE_FILLOUT_TAG_DATA","official":false,"named":true,"luaName":"ItemdatabaseFilloutTagData","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"key","type":"Hash"},{"name":"outData","type":"Any*"},{"name":"outIndex","type":"int*"},{"name":"p3","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_FILLOUT_TAG_DATA","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_FILLOUT_TAG_DATA.md","snippets":{"lua":"local retval, outData, outIndex = ItemdatabaseFilloutTagData(key, p3)","luaInvoke":"local retval, outData, outIndex = Citizen.InvokeNative(0x5A11D6EEA17165B0, key, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p3, Citizen.ReturnResultAnyway())","js":"const [retval, outData, outIndex] = ItemdatabaseFilloutTagData(key, p3);","jsInvoke":"const [retval, outData, outIndex] = Citizen.invokeNative('0x5A11D6EEA17165B0', key, Citizen.pointerValueInt(), Citizen.pointerValueInt(), p3, Citizen.returnResultAnyway());","csharp":"var outData = new OutputArgument();\nvar outIndex = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x5A11D6EEA17165B0, key, outData, outIndex, p3);\n// outData.GetResult<int>()\n// outIndex.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}