{"hash":"0x3FAA928A79591761","ns":"ITEMDATABASE","name":"_ITEMDATABASE_GET_AWARD_ITEM_COUNT","slug":"_ITEMDATABASE_GET_AWARD_ITEM_COUNT","official":false,"named":true,"luaName":"ItemdatabaseGetAwardItemCount","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"award","type":"Hash"}],"summary":"Returns iAwardItemCount","descriptions":[{"source":"alloc8or","format":"text","body":"Returns iAwardItemCount"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_AWARD_ITEM_COUNT","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_AWARD_ITEM_COUNT.md","snippets":{"lua":"local retval = ItemdatabaseGetAwardItemCount(award)","luaInvoke":"local retval = Citizen.InvokeNative(0x3FAA928A79591761, award, Citizen.ResultAsInteger())","js":"const retval = ItemdatabaseGetAwardItemCount(award);","jsInvoke":"const retval = Citizen.invokeNative('0x3FAA928A79591761', award, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x3FAA928A79591761, award);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}