# ITEMDATABASE::_ITEMDATABASE_GET_COLLECTION_SIZE

- **Hash:** `0xD389A2549C4EFB30`
- **Namespace:** ITEMDATABASE
- **Runtime name (Lua/JS):** `ItemdatabaseGetCollectionSize`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_COLLECTION_SIZE

## Signature

```c
int _ITEMDATABASE_GET_COLLECTION_SIZE(int collectionId);
```

## Parameters

- `collectionId` (`int`)

## Returns

`int`

## Description

Returns (collection?) size/index (?)
_ITEMDATABASE_GET_(A)* - _ITEMDATABASE_GET_(B)*

## Usage

### Lua

```lua
local retval = ItemdatabaseGetCollectionSize(collectionId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD389A2549C4EFB30, collectionId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ItemdatabaseGetCollectionSize(collectionId);

// by hash
const retval = Citizen.invokeNative('0xD389A2549C4EFB30', collectionId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD389A2549C4EFB30, collectionId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
