{"hash":"0x44915068579D7710","ns":"ITEMDATABASE","name":"_ITEMDATABASE_GET_HAS_SLOT_COUNT","slug":"_ITEMDATABASE_GET_HAS_SLOT_COUNT","official":false,"named":true,"luaName":"ItemdatabaseGetHasSlotCount","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"category","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_HAS_SLOT_COUNT","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_HAS_SLOT_COUNT.md","snippets":{"lua":"local retval = ItemdatabaseGetHasSlotCount(category)","luaInvoke":"local retval = Citizen.InvokeNative(0x44915068579D7710, category, Citizen.ResultAsInteger())","js":"const retval = ItemdatabaseGetHasSlotCount(category);","jsInvoke":"const retval = Citizen.invokeNative('0x44915068579D7710', category, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x44915068579D7710, category);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}