{"hash":"0xEF254F1A4C08B7E6","ns":"ITEMDATABASE","name":"_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD","slug":"_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD","official":false,"named":true,"luaName":"ItemdatabaseGetPriorityAccessAward","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"award","type":"Hash"}],"summary":"_ITEMDATABASE_GET_* - _ITEMDATABASE_IS_*","descriptions":[{"source":"alloc8or","format":"text","body":"_ITEMDATABASE_GET_* - _ITEMDATABASE_IS_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD","markdownUrl":"https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD.md","snippets":{"lua":"local retval = ItemdatabaseGetPriorityAccessAward(award)","luaInvoke":"local retval = Citizen.InvokeNative(0xEF254F1A4C08B7E6, award, Citizen.ReturnResultAnyway())","js":"const retval = ItemdatabaseGetPriorityAccessAward(award);","jsInvoke":"const retval = Citizen.invokeNative('0xEF254F1A4C08B7E6', award, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xEF254F1A4C08B7E6, award);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}