# ITEMDATABASE::_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD

- **Hash:** `0xEF254F1A4C08B7E6`
- **Namespace:** ITEMDATABASE
- **Runtime name (Lua/JS):** `ItemdatabaseGetPriorityAccessAward`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ITEMDATABASE/_ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD

## Signature

```c
BOOL _ITEMDATABASE_GET_PRIORITY_ACCESS_AWARD(Hash award);
```

## Parameters

- `award` (`Hash`)

## Returns

`BOOL`

## Description

_ITEMDATABASE_GET_* - _ITEMDATABASE_IS_*

## Usage

### Lua

```lua
local retval = ItemdatabaseGetPriorityAccessAward(award)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEF254F1A4C08B7E6, award, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ItemdatabaseGetPriorityAccessAward(award);

// by hash
const retval = Citizen.invokeNative('0xEF254F1A4C08B7E6', award, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xEF254F1A4C08B7E6, award);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
