# ITEMSETS::ADD_TO_ITEMSET

- **Hash:** `0xABE74510883C7950`
- **Namespace:** ITEMSETS
- **Runtime name (Lua/JS):** `AddToItemset`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ITEMSETS/ADD_TO_ITEMSET

## Signature

```c
BOOL ADD_TO_ITEMSET(Entity entity, ItemSet itemset);
```

## Parameters

- `entity` (`Entity`)
- `itemset` (`ItemSet`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = AddToItemset(entity, itemset)

-- always available, by hash
local retval = Citizen.InvokeNative(0xABE74510883C7950, entity, itemset, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AddToItemset(entity, itemset);

// by hash
const retval = Citizen.invokeNative('0xABE74510883C7950', entity, itemset, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xABE74510883C7950, entity, itemset);
```

*Sources: alloc8or RDR3 NativeDB.*
