# ITEMSETS::_CLEAR_ITEMSET

- **Hash:** `0x20A4BF0E09BEE146`
- **Namespace:** ITEMSETS
- **Runtime name (Lua/JS):** `ClearItemset`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/ITEMSETS/_CLEAR_ITEMSET

## Signature

```c
void _CLEAR_ITEMSET(ItemSet itemset);
```

## Parameters

- `itemset` (`ItemSet`)

## Returns

`void`

## Usage

### Lua

```lua
ClearItemset(itemset)

-- always available, by hash
Citizen.InvokeNative(0x20A4BF0E09BEE146, itemset)
```

### JavaScript

```js
ClearItemset(itemset);

// by hash
Citizen.invokeNative('0x20A4BF0E09BEE146', itemset);
```

### C#

```csharp
Function.Call((Hash)0x20A4BF0E09BEE146, itemset);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
