# LAW::_0x00DB0BC05E3FAA4E

- **Hash:** `0x00DB0BC05E3FAA4E`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x00db0bc05e3faa4e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x00DB0BC05E3FAA4E

## Signature

```c
void _0x00DB0BC05E3FAA4E(Ped ped, int bitset);
```

## Parameters

- `ped` (`Ped`)
- `bitset` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x00db0bc05e3faa4e(ped, bitset)

-- always available, by hash
Citizen.InvokeNative(0x00DB0BC05E3FAA4E, ped, bitset)
```

### JavaScript

```js
N_0x00db0bc05e3faa4e(ped, bitset);

// by hash
Citizen.invokeNative('0x00DB0BC05E3FAA4E', ped, bitset);
```

### C#

```csharp
Function.Call((Hash)0x00DB0BC05E3FAA4E, ped, bitset);
```

- This native has no known name, so the runtime exposes it only as `N_0x00db0bc05e3faa4e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
