{"hash":"0x018F30D762E62DF8","ns":"LAW","name":"_0x018F30D762E62DF8","slug":"0x018F30D762E62DF8","official":false,"named":false,"luaName":"N_0x018f30d762e62df8","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/LAW/0x018F30D762E62DF8","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/0x018F30D762E62DF8.md","snippets":{"lua":"local retval, p1 = N_0x018f30d762e62df8(ped, p1)","luaInvoke":"local retval, p1 = Citizen.InvokeNative(0x018F30D762E62DF8, ped, Citizen.PointerValueIntInitialized(p1), Citizen.ResultAsInteger())","js":"const [retval, p1] = N_0x018f30d762e62df8(ped, p1);","jsInvoke":"const [retval, p1] = Citizen.invokeNative('0x018F30D762E62DF8', ped, Citizen.pointerValueIntInitialized(p1), Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var p1 = new OutputArgument();\nint retval = Function.Call<int>((Hash)0x018F30D762E62DF8, ped, p1);\n// p1.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x018f30d762e62df8` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}