# LAW::_0x07E8B8B20570271C

- **Hash:** `0x07E8B8B20570271C`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x07e8b8b20570271c`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x07E8B8B20570271C

## Signature

```c
void _0x07E8B8B20570271C(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Description

Used in SP only, called together with 0x55F37F5F3F2475E1 & CLEAR_WANTED_SCORE
_REPORT_*

## Usage

### Lua

```lua
N_0x07e8b8b20570271c(player)

-- always available, by hash
Citizen.InvokeNative(0x07E8B8B20570271C, player)
```

### JavaScript

```js
N_0x07e8b8b20570271c(player);

// by hash
Citizen.invokeNative('0x07E8B8B20570271C', player);
```

### C#

```csharp
Function.Call((Hash)0x07E8B8B20570271C, player);
```

- This native has no known name, so the runtime exposes it only as `N_0x07e8b8b20570271c` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
