# LAW::_0x0DBACA9C38C9A686

- **Hash:** `0x0DBACA9C38C9A686`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x0dbaca9c38c9a686`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x0DBACA9C38C9A686

## Signature

```c
BOOL _0x0DBACA9C38C9A686(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`BOOL`

## Description

Only used in sisikapenitentiary R* Script: name = SISIKA
_IS_G* or _IS_H*

## Usage

### Lua

```lua
local retval = N_0x0dbaca9c38c9a686(name)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0DBACA9C38C9A686, name, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x0dbaca9c38c9a686(name);

// by hash
const retval = Citizen.invokeNative('0x0DBACA9C38C9A686', name, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0DBACA9C38C9A686, name);
```

- This native has no known name, so the runtime exposes it only as `N_0x0dbaca9c38c9a686` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
