# LAW::_0x21213B833EF4DAE7

- **Hash:** `0x21213B833EF4DAE7`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x21213b833ef4dae7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x21213B833EF4DAE7

## Signature

```c
void _0x21213B833EF4DAE7(Player player, Ped ped, Vector3* outCoords);
```

## Parameters

- `player` (`Player`)
- `ped` (`Ped`)
- `outCoords` (`Vector3*`)

## Returns

`void`

## Usage

### Lua

```lua
local outCoords = N_0x21213b833ef4dae7(player, ped, outCoords)

-- always available, by hash
local outCoords = Citizen.InvokeNative(0x21213B833EF4DAE7, player, ped, Citizen.PointerValueVector())
```

### JavaScript

```js
const outCoords = N_0x21213b833ef4dae7(player, ped, outCoords);

// by hash
const outCoords = Citizen.invokeNative('0x21213B833EF4DAE7', player, ped, Citizen.pointerValueVector());
```

### C#

```csharp
var outCoords = new OutputArgument();
Function.Call((Hash)0x21213B833EF4DAE7, player, ped, outCoords);
// outCoords.GetResult<Vector3>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- This native has no known name, so the runtime exposes it only as `N_0x21213b833ef4dae7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
