# LAW::_0x292AD61A33A7A485

- **Hash:** `0x292AD61A33A7A485`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x292ad61a33a7a485`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x292AD61A33A7A485

## Signature

```c
void _0x292AD61A33A7A485();
```

## Returns

`void`

## Description

Only used in R* Script fm_mission_controller
_CLEAR_WANTED_*

## Usage

### Lua

```lua
N_0x292ad61a33a7a485()

-- always available, by hash
Citizen.InvokeNative(0x292AD61A33A7A485)
```

### JavaScript

```js
N_0x292ad61a33a7a485();

// by hash
Citizen.invokeNative('0x292AD61A33A7A485');
```

### C#

```csharp
Function.Call((Hash)0x292AD61A33A7A485);
```

- This native has no known name, so the runtime exposes it only as `N_0x292ad61a33a7a485` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
