# LAW::_0x390710D2DAFA6BFF

- **Hash:** `0x390710D2DAFA6BFF`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x390710d2dafa6bff`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x390710D2DAFA6BFF

## Signature

```c
void _0x390710D2DAFA6BFF(Player player, BOOL p1);
```

## Parameters

- `player` (`Player`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

_CLEAR*

## Usage

### Lua

```lua
N_0x390710d2dafa6bff(player, p1)

-- always available, by hash
Citizen.InvokeNative(0x390710D2DAFA6BFF, player, p1)
```

### JavaScript

```js
N_0x390710d2dafa6bff(player, p1);

// by hash
Citizen.invokeNative('0x390710D2DAFA6BFF', player, p1);
```

### C#

```csharp
Function.Call((Hash)0x390710D2DAFA6BFF, player, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x390710d2dafa6bff` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
