# LAW::_0x522F74636DF10201

- **Hash:** `0x522F74636DF10201`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x522f74636df10201`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x522F74636DF10201

## Signature

```c
void _0x522F74636DF10201(Player player, ItemSet itemSet);
```

## Parameters

- `player` (`Player`)
- `itemSet` (`ItemSet`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x522f74636df10201(player, itemSet)

-- always available, by hash
Citizen.InvokeNative(0x522F74636DF10201, player, itemSet)
```

### JavaScript

```js
N_0x522f74636df10201(player, itemSet);

// by hash
Citizen.invokeNative('0x522F74636DF10201', player, itemSet);
```

### C#

```csharp
Function.Call((Hash)0x522F74636DF10201, player, itemSet);
```

- This native has no known name, so the runtime exposes it only as `N_0x522f74636df10201` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
