{"hash":"0x6ABC50979655BEE7","ns":"LAW","name":"_0x6ABC50979655BEE7","slug":"0x6ABC50979655BEE7","official":false,"named":false,"luaName":"N_0x6abc50979655bee7","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"crimeType","type":"Hash*"},{"name":"p2","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/LAW/0x6ABC50979655BEE7","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/0x6ABC50979655BEE7.md","snippets":{"lua":"local crimeType = N_0x6abc50979655bee7(player, p2)","luaInvoke":"local crimeType = Citizen.InvokeNative(0x6ABC50979655BEE7, player, Citizen.PointerValueInt(), p2)","js":"const crimeType = N_0x6abc50979655bee7(player, p2);","jsInvoke":"const crimeType = Citizen.invokeNative('0x6ABC50979655BEE7', player, Citizen.pointerValueInt(), p2);","csharp":"var crimeType = new OutputArgument();\nFunction.Call((Hash)0x6ABC50979655BEE7, player, crimeType, p2);\n// crimeType.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","This native has no known name, so the runtime exposes it only as `N_0x6abc50979655bee7` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}