# LAW::_0x6ABC50979655BEE7

- **Hash:** `0x6ABC50979655BEE7`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x6abc50979655bee7`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x6ABC50979655BEE7

## Signature

```c
void _0x6ABC50979655BEE7(Player player, Hash* crimeType, Any p2);
```

## Parameters

- `player` (`Player`)
- `crimeType` (`Hash*`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
local crimeType = N_0x6abc50979655bee7(player, p2)

-- always available, by hash
local crimeType = Citizen.InvokeNative(0x6ABC50979655BEE7, player, Citizen.PointerValueInt(), p2)
```

### JavaScript

```js
const crimeType = N_0x6abc50979655bee7(player, p2);

// by hash
const crimeType = Citizen.invokeNative('0x6ABC50979655BEE7', player, Citizen.pointerValueInt(), p2);
```

### C#

```csharp
var crimeType = new OutputArgument();
Function.Call((Hash)0x6ABC50979655BEE7, player, crimeType, p2);
// crimeType.GetResult<int>()
```

- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- This native has no known name, so the runtime exposes it only as `N_0x6abc50979655bee7` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
