# LAW::_0x7EF2A2FE38D74456

- **Hash:** `0x7EF2A2FE38D74456`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x7ef2a2fe38d74456`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x7EF2A2FE38D74456

## Signature

```c
void _0x7EF2A2FE38D74456(int flag, BOOL p1);
```

## Parameters

- `flag` (`int`)
- `p1` (`BOOL`)

## Returns

`void`

## Description

_SET_DISPATCH_*

## Usage

### Lua

```lua
N_0x7ef2a2fe38d74456(flag, p1)

-- always available, by hash
Citizen.InvokeNative(0x7EF2A2FE38D74456, flag, p1)
```

### JavaScript

```js
N_0x7ef2a2fe38d74456(flag, p1);

// by hash
Citizen.invokeNative('0x7EF2A2FE38D74456', flag, p1);
```

### C#

```csharp
Function.Call((Hash)0x7EF2A2FE38D74456, flag, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x7ef2a2fe38d74456` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
