# LAW::_0x89E005B1662F6E48

- **Hash:** `0x89E005B1662F6E48`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x89e005b1662f6e48`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x89E005B1662F6E48

## Signature

```c
BOOL _0x89E005B1662F6E48(Player player, int p1, int p2);
```

## Parameters

- `player` (`Player`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0x89e005b1662f6e48(player, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x89E005B1662F6E48, player, p1, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x89e005b1662f6e48(player, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x89E005B1662F6E48', player, p1, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x89E005B1662F6E48, player, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x89e005b1662f6e48` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
