# LAW::_0x95878B13E272EF1F

- **Hash:** `0x95878B13E272EF1F`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x95878b13e272ef1f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x95878B13E272EF1F

## Signature

```c
Any _0x95878B13E272EF1F(Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType);
```

## Parameters

- `entity` (`Entity`)
- `ped` (`Ped`)
- `p2` (`BOOL`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `crimeType` (`Hash`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0x95878b13e272ef1f(entity, ped, p2, x, y, z, crimeType)

-- always available, by hash
local retval = Citizen.InvokeNative(0x95878B13E272EF1F, entity, ped, p2, x, y, z, crimeType, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x95878b13e272ef1f(entity, ped, p2, x, y, z, crimeType);

// by hash
const retval = Citizen.invokeNative('0x95878B13E272EF1F', entity, ped, p2, x + 0.0000001, y + 0.0000001, z + 0.0000001, crimeType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x95878B13E272EF1F, entity, ped, p2, x, y, z, crimeType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x95878b13e272ef1f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
