# LAW::_0x9772395CC73E8D1F

- **Hash:** `0x9772395CC73E8D1F`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x9772395cc73e8d1f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x9772395CC73E8D1F

## Signature

```c
void _0x9772395CC73E8D1F(Ped ped, const char* name);
```

## Parameters

- `ped` (`Ped`)
- `name` (`const char*`)

## Returns

`void`

## Description

Only used in loanshark_miner1 R* Script: name = ANNESBURG_MINES

## Usage

### Lua

```lua
N_0x9772395cc73e8d1f(ped, name)

-- always available, by hash
Citizen.InvokeNative(0x9772395CC73E8D1F, ped, name)
```

### JavaScript

```js
N_0x9772395cc73e8d1f(ped, name);

// by hash
Citizen.invokeNative('0x9772395CC73E8D1F', ped, name);
```

### C#

```csharp
Function.Call((Hash)0x9772395CC73E8D1F, ped, name);
```

- This native has no known name, so the runtime exposes it only as `N_0x9772395cc73e8d1f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
