# LAW::_0x9C5BD8C562565CE6

- **Hash:** `0x9C5BD8C562565CE6`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x9c5bd8c562565ce6`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x9C5BD8C562565CE6

## Signature

```c
void _0x9C5BD8C562565CE6(Hash* crimeType);
```

## Parameters

- `crimeType` (`Hash*`)

## Returns

`void`

## Usage

### Lua

```lua
local crimeType = N_0x9c5bd8c562565ce6(crimeType)

-- always available, by hash
local crimeType = Citizen.InvokeNative(0x9C5BD8C562565CE6, Citizen.PointerValueIntInitialized(crimeType))
```

### JavaScript

```js
const crimeType = N_0x9c5bd8c562565ce6(crimeType);

// by hash
const crimeType = Citizen.invokeNative('0x9C5BD8C562565CE6', Citizen.pointerValueIntInitialized(crimeType));
```

### C#

```csharp
var crimeType = new OutputArgument();
Function.Call((Hash)0x9C5BD8C562565CE6, crimeType);
// crimeType.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- This native has no known name, so the runtime exposes it only as `N_0x9c5bd8c562565ce6` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
