# LAW::_0x9C8A2BF37E966464

- **Hash:** `0x9C8A2BF37E966464`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0x9c8a2bf37e966464`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0x9C8A2BF37E966464

## Signature

```c
void _0x9C8A2BF37E966464(Player player, ItemSet itemSet);
```

## Parameters

- `player` (`Player`)
- `itemSet` (`ItemSet`)

## Returns

`void`

## Description

Only used in act_bankrobbery01 R* Script

## Usage

### Lua

```lua
N_0x9c8a2bf37e966464(player, itemSet)

-- always available, by hash
Citizen.InvokeNative(0x9C8A2BF37E966464, player, itemSet)
```

### JavaScript

```js
N_0x9c8a2bf37e966464(player, itemSet);

// by hash
Citizen.invokeNative('0x9C8A2BF37E966464', player, itemSet);
```

### C#

```csharp
Function.Call((Hash)0x9C8A2BF37E966464, player, itemSet);
```

- This native has no known name, so the runtime exposes it only as `N_0x9c8a2bf37e966464` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
