# LAW::_0xB527099D1E1EED49

- **Hash:** `0xB527099D1E1EED49`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xb527099d1e1eed49`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xB527099D1E1EED49

## Signature

```c
BOOL _0xB527099D1E1EED49(Player player, int p1, Hash* crimeType);
```

## Parameters

- `player` (`Player`)
- `p1` (`int`)
- `crimeType` (`Hash*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, crimeType = N_0xb527099d1e1eed49(player, p1, crimeType)

-- always available, by hash
local retval, crimeType = Citizen.InvokeNative(0xB527099D1E1EED49, player, p1, Citizen.PointerValueIntInitialized(crimeType), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, crimeType] = N_0xb527099d1e1eed49(player, p1, crimeType);

// by hash
const [retval, crimeType] = Citizen.invokeNative('0xB527099D1E1EED49', player, p1, Citizen.pointerValueIntInitialized(crimeType), Citizen.returnResultAnyway());
```

### C#

```csharp
var crimeType = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB527099D1E1EED49, player, p1, crimeType);
// crimeType.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- This native has no known name, so the runtime exposes it only as `N_0xb527099d1e1eed49` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
