# LAW::_0xBD944A3D36E992DE

- **Hash:** `0xBD944A3D36E992DE`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xbd944a3d36e992de`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xBD944A3D36E992DE

## Signature

```c
void _0xBD944A3D36E992DE();
```

## Returns

`void`

## Description

Called together with REPORT_POLICE_SPOTTED_PLAYER

## Usage

### Lua

```lua
N_0xbd944a3d36e992de()

-- always available, by hash
Citizen.InvokeNative(0xBD944A3D36E992DE)
```

### JavaScript

```js
N_0xbd944a3d36e992de();

// by hash
Citizen.invokeNative('0xBD944A3D36E992DE');
```

### C#

```csharp
Function.Call((Hash)0xBD944A3D36E992DE);
```

- This native has no known name, so the runtime exposes it only as `N_0xbd944a3d36e992de` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
